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D&D Adventures III
Posted on February 3rd, 2009 No commentsAs the day continued, the crew of the Fortune had to stop their boat as they came to a large steel gate that crossed the length of the Black River. Unable to get around it, the party had no choice but to set out to the two large towers on either side that would contain the mechanisms for drawing the gate open.
Charmer and Tiberius took it upon themselves to climb into one of the Fortune’s dinghies and row to the northern bank. The self-proclaimed expert rogue carefully inspected the area for any traps laid by Alexia or her lunkies, but nothing was found. Tiberius, however, found one that Charmer overlooked while opening the door. Fortunately, Charmer had a potion to counteract the poison, so they ventured in.
The inside of the tower was covered in guano. Looking up, razorbats were perched on the ceiling. Tiberius and Charmer had to move quickly to fight them off.



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