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  • To Whom It May Concern

    Posted on September 17th, 2009 Dan Hughes No comments

    I’m sure that you are aware that recently, Wizards of the Coast decided to take a slightly different direction with their prized Dungeons and Dragons content.  They changed many aspects of the game mechanic, gave different entry methods to the game in the manner of modified classes and races, and overall, made the game more accessible to the newer player.

    Whether you like the system, or hate the system, it bodes well from a business standpoint.  The old rules will persist for all time; no one would be forced to accept the new rules.  Third Edition rules will be available for people to play.  Besides, no one says that anyone has to play with any set of rules in particular, including the published ones: that’s the brilliance of Dungeons and Dragons!  But, add another layer of Dungeons and Dragons rules that allow “newbies” to get right into the throw of the game, and you have what almost amounts to a separate product aimed at assimilating more mainstream consumer base into your brand name.

    People will have their preferences in game, Third Edition, Fourth Edition, or hell, I know some folks still playing Advanced D&D Second Edition.  But, it is still a common standpoint in which we can talk about the adventures we have had, because the emotions and actions span across the gaps of edition rules: only game mechanics change in each edition.  It should put us on a common plane.  And, as businessmen, put us in the line to make a lot of money from each subset of player, by providing the supplies for them no matter what their preferences are, supportively and with great passion for serving our customers.

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