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D&D Adventures: Prologue
Posted on January 19th, 2009 No commentsSo, I’ve started running a campaign again. Actually, it is continued from one I ran about a year and a half ago. I have a trilogy module I’m very fond of, “The Witchfire Trilogy,” that I use as the basis of all my adventures. My idea is to go ahead and run the trilogy, modified for my purposes, and then allow everything to run from that city.
We’re starting on book two, since two of the players played the first one with me before. Ogrecave.com says about the first book:
The adventure starts with the players getting sucked into the investigation of a series of grave robberies and eventually discovering a plot for revenge relating to nasty events of a decade earlier. The plot is nicely layered, with villains manipulating villains and NPCs driven by complex motivations. Most of these details will not be revealed until later in the trilogy, but it is clear from the start that players experiencing these adventures will be treated to some genuinely interesting twists and turns.
In the first novel, the players investigated grave robberies, and found a local girl, Alexia, angry over the killing of her mother by an evil wizard years ago. The evil wizard had a sword called “Witchfire,” which allowed its possessor to absorb the power of slain victims, and exert complete dominance over undead in the area.
After following her long enough, the players learned that Alexia had learned necromatic magic, a crude, self-taught method of it. The players traveled to an abandoned fort north of the city and found her raising an undead army. By blowing up a number of bridges, they slowed the army down, which advanced onto the main city of Corvis. The players administered the defenses and protected the city for as long as possible, but in the end, the undead breached the city and plagued the streets.
A final showdown occurred at a local church, where the undead could pass due to the seeping power of the Witchfire which had been sealed away on its grounds. In the end, Alexia offered to disperse the undead in exchange for the Witchfire.
In a climactic moment, with the undead awaiting the players’ choice to give up the Witchfire, the evil wizard himself showed up. He had been shadowing the players, and had even sent a number of his own men at them (though that had not been known at the time—the tattoo on his eye matches the emblems they found on their attackers.)
The players erred on the side of the townspeople, and gave up the Witchfire to Alexia, who stayed true to her word and let the undead fall to the ground. The evil wizard growled and disappeared…
I will continue the story of what has happened so far… and introduce the new players…



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