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  • D&D Adventures I

    Posted on January 19th, 2009 Dan Hughes No comments

    It is a year later since Alexia ravaged the city with undead and took off with the Witchfire.  Neither her nor the evil wizard have been heard of since.  Alexia’s uncle, Father Dumas, prays day and night that she can be found and recovered safely.

    At the end of the Battle of Longest Night, Alexia left the city with the Witchfire, and her mother’s body.  The heroes of that night had determined that her plan was to resurrect her mother, murdered ten years prior, but no one had heard from her since.  Certain that Alexia had no way to resurrect her herself without turning her into an undead monster, Dumas’ priests have kept their ears open for word of their travels.

    Two of the Heroes of Longest Night stayed in Corvis, taking side jobs while assisting in the search for Alexia.  Charmer, an elvish rogue, never liked being too far away from the city and its money anyhow.  Arya, an eladrin witch, was more interested in the search for Alexia, but after the complete lack of clues, tended to stick with her companion Charmer, more often than not to keep him out of trouble.

    One day, Father Dumas petitioned the two Heroes to guard a caravan of artifacts being shipped up for his analysis.  Apparently, a number of items previously thought to be nothing more than mere trinkets had started emitting a form of negative energy.  Dumas was going to look over them and see what he could find out.

    The Heroes met new companions that were also brought on to assist by Dumas: a pair of eladrin.  A’ine is a cleric who is venturing out from the Fey realms for the first time.  Tiberius stands at her side, forsaking everything for increasing the power of his blade magic.  Together, the four of them sucessfully defended the caravan from a raiding party of goblins, and delivered the shipment to Dumas.

    Dumas studied the artifacts, and came to a startling conclusion: they had the same energy as the Witchfire itself!  Tracing the location of the artifacts, it made a clear line up the river.  It was obvious: the Witchfire was on the move.

    Other information came to surface:  The direction she was going was into the infested gatormen lands.  The last human settlements in that area were destroyed some years ago.  There was nothing to be found.

    But, rumors of a temple to the false god Cyriss floated in the intellectual community.  The stories said that great machines powered by the gods performed miracles on certain days of the year.  One of the miracles was the resurrection of the dead as if they had never perished.  Even if the machines existed, the amount of energy necessary to power them would be no small matter.

    But the Witchfire, it had that kind of power.

    The possible consequences were too dire.  The Witchfire drawing and using that much dark magic combined with the power of the alleged resurrection machine, would form voids across the planes of existence, destroying several of them in the process.

    So, the new party of heroes called on the services of steamboat Fortune, and started to travel upstream, hoping they were not too far behind…

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